CrystalSpace

Public API Reference

iTerrainCellCollisionProperties Struct Reference

This is a base class for per-cell collider-specific properties. More...

#include <imesh/terrain2.h>

Inheritance diagram for iTerrainCellCollisionProperties:

Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual csPtr
< iTerrainCellCollisionProperties
Clone ()=0
 Get a copy of the properties object.
virtual bool GetCollidable () const =0
 Get collidable flag (if it is not set, the cell does not collide with anything).
virtual void SetCollidable (bool value)=0
 Set collidable flag.
virtual void SetParameter (const char *param, const char *value)=0
 Set named parameter.


Detailed Description

This is a base class for per-cell collider-specific properties.

The classes which hold the collision-related data that is specific to a given cell and collider.

Definition at line 92 of file terrain2.h.


Member Function Documentation

virtual csPtr<iTerrainCellCollisionProperties> iTerrainCellCollisionProperties::Clone (  )  [pure virtual]

Get a copy of the properties object.

virtual bool iTerrainCellCollisionProperties::GetCollidable (  )  const [pure virtual]

Get collidable flag (if it is not set, the cell does not collide with anything).

Returns:
collidable flag

virtual void iTerrainCellCollisionProperties::SetCollidable ( bool  value  )  [pure virtual]

Set collidable flag.

Parameters:
value new flag value

virtual void iTerrainCellCollisionProperties::SetParameter ( const char *  param,
const char *  value 
) [pure virtual]

Set named parameter.

Parameters:
param parameter name
value parameter value


The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.2.1 by doxygen 1.5.3