CrystalSpace

Public API Reference

iTerrainCellRenderProperties Struct Reference

This is a base class for per-cell renderer-specific properties. More...

#include <imesh/terrain2.h>

Inheritance diagram for iTerrainCellRenderProperties:

Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual csPtr
< iTerrainCellRenderProperties
Clone ()=0
 Get a copy of the properties object.
virtual bool GetVisible () const =0
 Get visibility flag (if it is not set, the cell does not get rendered).
virtual void SetParameter (const char *param, const char *value)=0
 Set named parameter.
virtual void SetVisible (bool value)=0
 Set visibility flag.


Detailed Description

This is a base class for per-cell renderer-specific properties.

The classes which hold the render-related data that is specific to a given cell and renderer. Also provides a shader variable context for the cell.

Definition at line 131 of file terrain2.h.


Member Function Documentation

virtual csPtr<iTerrainCellRenderProperties> iTerrainCellRenderProperties::Clone (  )  [pure virtual]

Get a copy of the properties object.

virtual bool iTerrainCellRenderProperties::GetVisible (  )  const [pure virtual]

Get visibility flag (if it is not set, the cell does not get rendered).

Returns:
visibility flag

virtual void iTerrainCellRenderProperties::SetParameter ( const char *  param,
const char *  value 
) [pure virtual]

Set named parameter.

Parameters:
param parameter name
value parameter value

virtual void iTerrainCellRenderProperties::SetVisible ( bool  value  )  [pure virtual]

Set visibility flag.

Parameters:
value new flag value


The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.2.1 by doxygen 1.5.3