Portal interfaces. More...
|This is the interface to the Portal objects. More...|
|When a sector is missing this callback will be called. More...|
|If this flag is set then this portal will clip all geometry in the destination sector. |
|If this flag is set then this portal will clip geometry of an object that is straddling this portal (i.e. |
|If this flag is set then this portal is used for collision detection. |
|If this flag is used then the portal will use possible available stencil buffer on the hardware to do good clipping. |
|If this flag is set then this portal mirrors space (changes order of the vertices of polygons). |
|A flag which indicates if the destination of this portal should not be transformed from object to world space. |
|If this flag is set then this portal is used for visibility culling. |
|If this flag is set then this portal will do space warping. |
|If this flag is set then this portal will do a Z-fill after rendering the contents. |
Definition in file portal.h.
Generated for Crystal Space 1.4.1 by doxygen 1.7.1