CrystalSpace

Public API Reference

csTerrainColliderCollideSegmentResult Struct Reference

Return structure for the iTerrainCollider->CollideSegment() routines. More...

#include <imesh/terrain2.h>

List of all members.

Public Attributes

bool hit
 True if we hit.
csVector3 isect
 Intersection point in world space.

csVector3 a
 Triangle we hit.
csVector3 b
 Triangle we hit.
csVector3 c
 Triangle we hit.

Detailed Description

Return structure for the iTerrainCollider->CollideSegment() routines.

Definition at line 307 of file terrain2.h.


Member Data Documentation

Triangle we hit.

Definition at line 317 of file terrain2.h.

Triangle we hit.

Definition at line 317 of file terrain2.h.

Triangle we hit.

Definition at line 317 of file terrain2.h.

True if we hit.

Definition at line 310 of file terrain2.h.

Intersection point in world space.

Definition at line 313 of file terrain2.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 1.4.1 by doxygen 1.7.1