Set a callback which is called just before the object is drawn. More...
|virtual bool||BeforeDrawing (iMeshWrapper *spr, iRenderView *rview)=0|
|Before drawing. |
Set a callback which is called just before the object is drawn.
This is useful to do some expensive computations which only need to be done on a visible object. Note that this function will be called even if the object is not visible. In general it is called if there is a likely probability that the object is visible (i.e. it is in the same sector as the camera for example).
This callback is used by:
Member Function Documentation
|virtual bool iMeshDrawCallback::BeforeDrawing||(||iMeshWrapper *||spr,|
It is safe to delete this callback in this function.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.4.1 by doxygen 1.7.1