CrystalSpace

Public API Reference

iMeshDrawCallback Struct Reference
[Mesh support]

Set a callback which is called just before the object is drawn. More...

#include <iengine/mesh.h>

Inheritance diagram for iMeshDrawCallback:

List of all members.

Public Member Functions

virtual bool BeforeDrawing (iMeshWrapper *spr, iRenderView *rview)=0
 Before drawing.

Detailed Description

Set a callback which is called just before the object is drawn.

This is useful to do some expensive computations which only need to be done on a visible object. Note that this function will be called even if the object is not visible. In general it is called if there is a likely probability that the object is visible (i.e. it is in the same sector as the camera for example).

This callback is used by:

Definition at line 174 of file mesh.h.


Member Function Documentation

virtual bool iMeshDrawCallback::BeforeDrawing ( iMeshWrapper spr,
iRenderView rview 
) [pure virtual]

Before drawing.

It is safe to delete this callback in this function.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 1.4.1 by doxygen 1.7.1