An animation node that blends together the sub-nodes based on their weights. More...
|virtual void||NormalizeWeights ()=0|
|Normalize the node weights so that the sum is 1. |
|virtual void||SetNodeWeight (uint node, float weight)=0|
|Set the blend weight for a specific node. |
An animation node that blends together the sub-nodes based on their weights.
The weights does not have to add up to 1, upon update the active animations will be combined so the sum is 1.
Member Function Documentation
|virtual void iSkeletonBlendNode2::NormalizeWeights||(||)||
Normalize the node weights so that the sum is 1.
|virtual void iSkeletonBlendNode2::SetNodeWeight||(||uint||node,|
Set the blend weight for a specific node.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.4.1 by doxygen 1.7.1