An animation node that blends together the sub-nodes based on their priority. More...
|virtual void||SetNodePriority (uint node, unsigned int priority)=0|
|Set the priority for a specific node. |
An animation node that blends together the sub-nodes based on their priority.
A sub-node with a higher priority will always replace a lower priority one, for the bones it animates. This is useful for example when you have a base walk animation and want to add a secondary motion on top of it
Member Function Documentation
|virtual void iSkeletonPriorityNode2::SetNodePriority||(||uint||node,|
Set the priority for a specific node.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.4.1 by doxygen 1.7.1