CrystalSpace

Public API Reference

iSkeletonPriorityNode2 Struct Reference
[Mesh plugins]

An animation node that blends together the sub-nodes based on their priority. More...

#include <imesh/skeleton2anim.h>

Inheritance diagram for iSkeletonPriorityNode2:

List of all members.

Public Member Functions

virtual void SetNodePriority (uint node, unsigned int priority)=0
 Set the priority for a specific node.

Detailed Description

An animation node that blends together the sub-nodes based on their priority.

A sub-node with a higher priority will always replace a lower priority one, for the bones it animates. This is useful for example when you have a base walk animation and want to add a secondary motion on top of it

Definition at line 608 of file skeleton2anim.h.


Member Function Documentation

virtual void iSkeletonPriorityNode2::SetNodePriority ( uint  node,
unsigned int  priority 
) [pure virtual]

Set the priority for a specific node.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 1.4.1 by doxygen 1.7.1