CrystalSpace

Public API Reference

imesh/sprite2d.h File Reference

2D sprite (billboard) mesh object More...

#include "iutil/array.h"
#include "csutil/scf.h"
#include "csutil/dirtyaccessarray.h"
#include "csutil/cscolor.h"
#include "csgeom/vector2.h"

Go to the source code of this file.

Classes

struct  csSprite2DVertex
 A single 2D Sprite vertex. More...
struct  iSprite2DFactoryState
 This interface describes the API for the sprite factory mesh object. More...
struct  iSprite2DState
 This interface describes the API for the sprite factory mesh object. More...
struct  iSprite2DUVAnimation
 The animation works by having all frames of an animation sequence in a texture at different (u,v) locations, hence the name. More...
struct  iSprite2DUVAnimationFrame
 This is a single frame in a UV animation. More...

Detailed Description

2D sprite (billboard) mesh object

Definition in file sprite2d.h.


Generated for Crystal Space 1.4.1 by doxygen 1.7.1