Return structure for the iSector->HitBeam() routines. More...
|The final sector for the end point. |
|Intersection point in world space. |
|The resulting mesh that we hit. |
|The polygon/triangle index that was hit. |
Return structure for the iSector->HitBeam() routines.
Member Data Documentation
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.4.1 by doxygen 1.7.1