Interface for mesh objects to use to build decals for their mesh object. More...
|virtual void||AddStaticPoly (const csPoly3D &p)=0|
|Adds a static polygon to the decal. |
Interface for mesh objects to use to build decals for their mesh object.
Member Function Documentation
|virtual void iDecalBuilder::AddStaticPoly||(||const csPoly3D &||p||)||
Adds a static polygon to the decal.
The decal builder will build geometry for this polygon and append it to the mesh's extra rendermesh list.
p The polygon to add to the decal.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.4.1 by doxygen 1.7.1