Keyboard input handler. More...
|virtual csKeyComposeResult||HandleKey (const csKeyEventData &keyEventData, utf32_char *buf, size_t bufChars, int *resultChars=0)=0|
|Handle keyboard input. |
|virtual void||ResetState ()=0|
|Reset the composer's internal state. |
Keyboard input handler.
Member Function Documentation
|virtual csKeyComposeResult iKeyComposer::HandleKey||(||const csKeyEventData &||keyEventData,|
|int *|| resultChars = |
Handle keyboard input.
Converts the input to characters, if possible. If the key passed in is a dead key, it will be stored internally and affect the returned data of the subsequent keypress.
keyEventData Information from a keyboard event. buf Buffer to store the output in. Should be at least contain 2 characters (however, the method will work with smaller buffers as well.) bufChars Number of characters the output buffer is actually sized. resultChars If not 0, returns the number of characters written to the output buffer.
- The type of character(s) that has been written to the output buffer.
|virtual void iKeyComposer::ResetState||(||)||
Reset the composer's internal state.
Specifically, it will clear any stored dead key - the next key won't be combined with it.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.4.1 by doxygen 1.7.1