Base interface for particle effector. More...
|virtual csPtr< iParticleEffector >||Clone () const =0|
|Clone this effector. |
|virtual void||EffectParticles (iParticleSystemBase *system, const csParticleBuffer &particleBuffer, float dt, float totalTime)=0|
|Calculate effect on particles and update their velocities. |
Base interface for particle effector.
A particle effector is an object which affects the movement and lifetime of particles, such as simple forces (gravity),
Member Function Documentation
Clone this effector.
|virtual void iParticleEffector::EffectParticles||(||iParticleSystemBase *||system,|
|const csParticleBuffer &||particleBuffer,|
Calculate effect on particles and update their velocities.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.4.1 by doxygen 1.7.1