An object implementing this interface can remove itself from its 'natural parent'. More...
|virtual void||SelfDestruct ()=0|
|Remove me! |
An object implementing this interface can remove itself from its 'natural parent'.
For example, if this is used on a mesh object then the engine will be the natural parent. This is used by iEngine->RemoveObject().
Member Function Documentation
|virtual void iSelfDestruct::SelfDestruct||(||)||
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.4.1 by doxygen 1.7.1