Interface to an accessorcallback for shadervariables. More...
|virtual void||PreGetValue (csShaderVariable *variable)=0|
|Called before the value of the attached SV is returned. |
Interface to an accessorcallback for shadervariables.
This is used when we know the object providing the value of a single variable, but the exact value cannot be predetermined.
Member Function Documentation
|virtual void iShaderVariableAccessor::PreGetValue||(||csShaderVariable *||variable||)||
Called before the value of the attached SV is returned.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.4.1 by doxygen 1.7.1