CrystalSpace

Public API Reference

iSkeletonAnimationCallback Struct Reference

This is a callback function of an animation. More...

#include <imesh/skeleton.h>

Inheritance diagram for iSkeletonAnimationCallback:

List of all members.

Public Member Functions

virtual void Execute (iSkeletonAnimation *animation, size_t frame_idx)=0
 On execute action.
virtual void OnFinish (iSkeletonAnimation *animation)=0
 On finish action.

Detailed Description

This is a callback function of an animation.

It is called every time when animation is started or finished.

Definition at line 340 of file skeleton.h.


Member Function Documentation

virtual void iSkeletonAnimationCallback::Execute ( iSkeletonAnimation animation,
size_t  frame_idx 
) [pure virtual]

On execute action.

virtual void iSkeletonAnimationCallback::OnFinish ( iSkeletonAnimation animation  )  [pure virtual]

On finish action.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 1.4.1 by doxygen 1.7.1