A sound filter is an interface to an object that modifies sequences of sound samples. More...
|virtual void||Apply (iSndSysSoftwareFilter3DProperties &properties)=0|
|Apply this filter to the mutable buffer passed. |
|virtual iSndSysSoftwareFilter3D *||GetPtr ()=0|
|Retrieve the base pointer for this filter. |
|SCF_INTERFACE (iSndSysSoftwareFilter3D, 0, 1, 0)|
|SCF2006 - See http://www.crystalspace3d.org/cseps/csep-0010.html. |
A sound filter is an interface to an object that modifies sequences of sound samples.
Member Function Documentation
|virtual void iSndSysSoftwareFilter3D::Apply||(||iSndSysSoftwareFilter3DProperties &||properties||)||
Apply this filter to the mutable buffer passed.
The unmutable main buffer is also passed, although this is not likely to be very useful, since the main buffer has an unknown number of sources previously mixed in (possibly none). The sample_count is the number of samples available in both the mutable buffer and the main buffer. The format is the format of the audio.
|virtual iSndSysSoftwareFilter3D* iSndSysSoftwareFilter3D::GetPtr||(||)||
Retrieve the base pointer for this filter.
Used internally by the sound system.
SCF2006 - See http://www.crystalspace3d.org/cseps/csep-0010.html.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.4.1 by doxygen 1.7.1