CrystalSpace

Public API Reference

CS::PluginCommon::ShaderProgramPluginGL Member List

This is the complete list of members for CS::PluginCommon::ShaderProgramPluginGL, including all inherited members.
AddRefOwner(void **ref_owner)scfImplementation< ShaderProgramPluginGL > [inline, virtual]
ATI enum valueCS::PluginCommon::ShaderProgramPluginGL
clipPlanesCS::PluginCommon::ShaderProgramPluginGL
Close()CS::PluginCommon::ShaderProgramPluginGL [protected]
DecRef()scfImplementation< ShaderProgramPluginGL > [inline, virtual]
doVerboseCS::PluginCommon::ShaderProgramPluginGL [protected]
doVerbosePrecacheCS::PluginCommon::ShaderProgramPluginGL [protected]
extCS::PluginCommon::ShaderProgramPluginGL [protected]
GetInterfaceMetadata()scfImplementation< ShaderProgramPluginGL > [inline, virtual]
GetRefCount()scfImplementation< ShaderProgramPluginGL > [inline, virtual]
HardwareVendor enum nameCS::PluginCommon::ShaderProgramPluginGL
IncRef()scfImplementation< ShaderProgramPluginGL > [inline, virtual]
Initialize(iObjectRegistry *objectReg)CS::PluginCommon::ShaderProgramPluginGL [protected]
Invalid enum valueCS::PluginCommon::ShaderProgramPluginGL
isOpenCS::PluginCommon::ShaderProgramPluginGL [protected]
NVIDIA enum valueCS::PluginCommon::ShaderProgramPluginGL
object_regCS::PluginCommon::ShaderProgramPluginGL [protected]
Open()CS::PluginCommon::ShaderProgramPluginGL [protected]
operator=(const scfImplementation &)scfImplementation< ShaderProgramPluginGL > [inline]
Other enum valueCS::PluginCommon::ShaderProgramPluginGL
ParseVendorMask(const char *mask)CS::PluginCommon::ShaderProgramPluginGL
Precache(const char *type, const char *tag, iBase *previous, iDocumentNode *node, iHierarchicalCache *cacheTo, csRef< iBase > *outObj=0)=0iShaderProgramPlugin [pure virtual]
QueryInterface(scfInterfaceID id, scfInterfaceVersion version)scfImplementation1< ShaderProgramPluginGL, iShaderProgramPlugin > [inline, virtual]
RemoveRefOwner(void **ref_owner)scfImplementation< ShaderProgramPluginGL > [inline, virtual]
scfImplementation(ShaderProgramPluginGL *object, iBase *parent=0)scfImplementation< ShaderProgramPluginGL > [inline]
scfImplementation(const scfImplementation &)scfImplementation< ShaderProgramPluginGL > [inline]
ShaderProgramPluginGL(iBase *parent)CS::PluginCommon::ShaderProgramPluginGL [protected]
statecacheCS::PluginCommon::ShaderProgramPluginGL [protected]
vendorCS::PluginCommon::ShaderProgramPluginGL [protected]
VendorFromString(const char *vendorStr)CS::PluginCommon::ShaderProgramPluginGL [static]
VendorToString(HardwareVendor vendor)CS::PluginCommon::ShaderProgramPluginGL [static]
~iBase()iBase [inline, protected, virtual]

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