CrystalSpace

Public API Reference

csPrimitives Member List

This is the complete list of members for csPrimitives, including all inherited members.
GenerateBox(const csBox3 &box, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, uint32 flags=CS_PRIMBOX_SMOOTH, TextureMapper *mapper=0)CS::Geometry::Primitives [static]
GenerateCapsule(float l, float r, uint sides, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, TextureMapper *mapper=0)CS::Geometry::Primitives [static]
GenerateCone(float l, float r, uint sides, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, TextureMapper *mapper=0)CS::Geometry::Primitives [static]
GenerateCylinder(float l, float r, uint sides, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, TextureMapper *mapper=0)CS::Geometry::Primitives [static]
GenerateQuad(const csVector3 &v1, const csVector3 &v2, const csVector3 &v3, const csVector3 &v4, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, TextureMapper *mapper=0)CS::Geometry::Primitives [static]
GenerateSphere(const csEllipsoid &ellips, int num, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, bool cyl_mapping=false, bool toponly=false, bool reversed=false, TextureMapper *mapper=0)CS::Geometry::Primitives [static]
GenerateTesselatedQuad(const csVector3 &v0, const csVector3 &v1, const csVector3 &v2, int tesselations, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, TextureMapper *mapper=0)CS::Geometry::Primitives [static]

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