CrystalSpace

Public API Reference

csVector4 Member List

This is the complete list of members for csVector4, including all inherited members.
Cross(const csVector4T &v1, const csVector4T &v2)csVector4T< float > [inline]
csVector4()csVector4 [inline]
csVector4(const float &m)csVector4 [inline]
csVector4(float ix, float iy, float iz=0, float iw=1)csVector4 [inline]
csVector4(const csVector4 &v)csVector4 [inline]
csVector4(const csVector4T< float > &v)csVector4 [inline]
csVector4(const csVector3 &v, float w=1.0f)csVector4 [inline]
csVector4T()csVector4T< float > [inline]
csVector4T(const float &m)csVector4T< float > [inline]
csVector4T(const float &ix, const float &iy, const float &iz=float(0), const float &iw=float(1))csVector4T< float > [inline]
csVector4T(const csVector4T &v)csVector4T< float > [inline]
csVector4T(const csVector3 &v, float w=1.0f)csVector4T< float > [inline]
Description() constcsVector4T< float > [inline]
Get(float *v)csVector4T< float > [inline]
InverseNorm() constcsVector4T< float > [inline]
IsZero(floatprecision=SMALL_EPSILON) constcsVector4T< float > [inline]
mcsVector4T< float >
Norm() constcsVector4T< float > [inline]
Norm(const csVector4T &v)csVector4T< float > [inline, static]
Normalize()csVector4T< float > [inline]
operator!=(const csVector4T &v1, const csVector4T &v2)csVector4T< float > [friend]
operator%(const csVector4T &v1, const csVector4T &v2)csVector4T< float > [friend]
operator*(const csVector4T &v1, const csVector4T &v2)csVector4T< float > [friend]
operator*(const csVector4T &v, floatf)csVector4T< float > [friend]
operator*(float f, const csVector4T &v)csVector4T< float > [friend]
operator*(const csVector4T &v, int f)csVector4T< float > [friend]
operator*(int f, const csVector4T &v)csVector4T< float > [friend]
operator*=(floatf)csVector4T< float > [inline]
operator+(const csVector4T &v1, const csVector4T &v2)csVector4T< float > [friend]
operator+() constcsVector4T< float > [inline]
operator+=(const csVector4T &v)csVector4T< float > [inline]
operator-(const csVector4T &v1, const csVector4T &v2)csVector4T< float > [friend]
operator-() constcsVector4T< float > [inline]
operator-=(const csVector4T &v)csVector4T< float > [inline]
operator/(const csVector4T &v, floatf)csVector4T< float > [friend]
operator/(const csVector4T &v, int f)csVector4T< float > [friend]
operator/=(floatf)csVector4T< float > [inline]
operator<(const csVector4T &v, float f)csVector4T< float > [friend]
operator<<(const csVector4T &v1, const csVector4T &v2)csVector4T< float > [friend]
operator=(const csVector4T< float > &other)csVector4 [inline]
operator=(const csVector3 &other)csVector4 [inline]
csVector4T< float >::operator=(const csVector4T< T2 > &other)csVector4T< float > [inline]
operator==(const csVector4T &v1, const csVector4T &v2)csVector4T< float > [friend]
operator>(float f, const csVector4T &v)csVector4T< float > [friend]
operator>>(const csVector4T &v1, const csVector4T &v2)csVector4T< float > [friend]
operator[](size_t n) constcsVector4T< float > [inline]
operator[](size_t n)csVector4T< float > [inline]
Set(floatsx, floatsy, floatsz, floatsw)csVector4T< float > [inline]
Set(csVector4T const &v)csVector4T< float > [inline]
Set(floatconst *v)csVector4T< float > [inline]
Set(floatv)csVector4T< float > [inline]
SquaredNorm() constcsVector4T< float > [inline]
Unit() constcsVector4T< float > [inline]
Unit(const csVector4T &v)csVector4T< float > [inline, static]
wcsVector4T< float >
xcsVector4T< float >
ycsVector4T< float >
zcsVector4T< float >

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