Public API Reference

csVector4T< T > Member List

This is the complete list of members for csVector4T< T >, including all inherited members.
Cross(const csVector4T &v1, const csVector4T &v2)csVector4T< T > [inline]
csVector4T()csVector4T< T > [inline]
csVector4T(const T &m)csVector4T< T > [inline]
csVector4T(const T &ix, const T &iy, const T &iz=T(0), const T &iw=T(1))csVector4T< T > [inline]
csVector4T(const csVector4T &v)csVector4T< T > [inline]
csVector4T(const csVector3 &v, float w=1.0f)csVector4T< T > [inline]
Description() const csVector4T< T > [inline]
Get(T *v)csVector4T< T > [inline]
InverseNorm() const csVector4T< T > [inline]
IsZero(T precision=SMALL_EPSILON) const csVector4T< T > [inline]
mcsVector4T< T >
Norm() const csVector4T< T > [inline]
Norm(const csVector4T &v)csVector4T< T > [inline, static]
Normalize()csVector4T< T > [inline]
operator!=(const csVector4T &v1, const csVector4T &v2)csVector4T< T > [friend]
operator%(const csVector4T &v1, const csVector4T &v2)csVector4T< T > [friend]
operator*(const csVector4T &v1, const csVector4T &v2)csVector4T< T > [friend]
operator*(const csVector4T &v, T f)csVector4T< T > [friend]
operator*(float f, const csVector4T &v)csVector4T< T > [friend]
operator*(const csVector4T &v, int f)csVector4T< T > [friend]
operator*(int f, const csVector4T &v)csVector4T< T > [friend]
operator*=(T f)csVector4T< T > [inline]
operator+(const csVector4T &v1, const csVector4T &v2)csVector4T< T > [friend]
operator+() const csVector4T< T > [inline]
operator+=(const csVector4T &v)csVector4T< T > [inline]
operator-(const csVector4T &v1, const csVector4T &v2)csVector4T< T > [friend]
operator-() const csVector4T< T > [inline]
operator-=(const csVector4T &v)csVector4T< T > [inline]
operator/(const csVector4T &v, T f)csVector4T< T > [friend]
operator/(const csVector4T &v, int f)csVector4T< T > [friend]
operator/=(T f)csVector4T< T > [inline]
operator<(const csVector4T &v, float f)csVector4T< T > [friend]
operator<<(const csVector4T &v1, const csVector4T &v2)csVector4T< T > [friend]
operator=(const csVector4T< T2 > &other)csVector4T< T > [inline]
operator==(const csVector4T &v1, const csVector4T &v2)csVector4T< T > [friend]
operator>(float f, const csVector4T &v)csVector4T< T > [friend]
operator>>(const csVector4T &v1, const csVector4T &v2)csVector4T< T > [friend]
operator[](size_t n) const csVector4T< T > [inline]
operator[](size_t n)csVector4T< T > [inline]
Set(T sx, T sy, T sz, T sw)csVector4T< T > [inline]
Set(csVector4T const &v)csVector4T< T > [inline]
Set(T const *v)csVector4T< T > [inline]
Set(T v)csVector4T< T > [inline]
SquaredNorm() const csVector4T< T > [inline]
Unit() const csVector4T< T > [inline]
Unit(const csVector4T &v)csVector4T< T > [inline, static]
wcsVector4T< T >
xcsVector4T< T >
ycsVector4T< T >
zcsVector4T< T >

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