Public API Reference

Namespace List

Here is a list of all documented namespaces with brief descriptions:
CSMain namespace for CrystalSpace
CS::AnimationAnimation-related types
CS::ChecksumChecksums and message digests
CS::ContainerContainer classes
CS::DebugDebugging utilities and helpers
CS::DeprecatedContains deprecated code that will be removed after next stable release
CS::DocSystemDocument system / XML helper classes
CS::GeometryGeometry and mesh tools related classes
CS::GraphicsGraphics and rendering related classes
CS::MaterialMaterial and texture related classes
CS::MathMathematical functions and definitions
CS::Math::NoiseNoise generation and utilities
CS::Math::Noise::ModelGeometric models for noise generation
CS::Math::Noise::ModuleNoise modules for the combination of noise functions
CS::MemoryMemory allocation
CS::MetaMeta-programming helpers
CS::PhysicsObjects of a dynamic simulation
CS::Physics::BulletObjects of a dynamic simulation with the Bullet plugin
CS::PlatformPlatform specific code and wrappers
CS::Platform::Win32Win32-specific classes and functions
CS::PluginImplementation of all plugins
CS::PluginCommonCommon code shared among a number of plugins
CS::PluginCommon::GLCommon code shared among plugins using OpenGL
CS::PluginCommon::ShaderCacheHelperCommon code for shader caching
CS::PluginCommon::ShaderWeaverCommon code for plugins implementing shader weaver combiners
CS::RenderManagerClasses for render manager plugin implementation
CS::RenderManager::AutoFXClasses for "automatic effects" (usually providing special textures or similar on an if-uses basis)
CS::RenderManager::HDRHelpers for HDR effects
CS::RenderManager::HDR::ExposureExposure computation
CS::RenderManager::HDR::LuminanceRendered scene luminance computation
CS::SndSysSound system classes
CS::ThreadingFunctions and classes for threading, locking and atomic operations
CS::UtilityAssorted utility functions and classes that doesn't belong anywhere else
CS::Utility::BitOpsBit operations
CS::Utility::ResourceCacheMixins intended for use with GenericResourceCache<>

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