CrystalSpace

Public API Reference

CS::Animation::iBodySkeleton Member List

This is the complete list of members for CS::Animation::iBodySkeleton, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
ClearAll()=0CS::Animation::iBodySkeleton [pure virtual]
ClearBodyBones()=0CS::Animation::iBodySkeleton [pure virtual]
ClearBodyChains()=0CS::Animation::iBodySkeleton [pure virtual]
CreateBodyBone(BoneID boneID)=0CS::Animation::iBodySkeleton [pure virtual]
CreateBodyChain(const char *name, BoneID rootBone)=0CS::Animation::iBodySkeleton [pure virtual]
DecRef()=0iBase [pure virtual]
FindBodyBone(const char *name) const =0CS::Animation::iBodySkeleton [pure virtual]
FindBodyBone(BoneID bone) const =0CS::Animation::iBodySkeleton [pure virtual]
FindBodyChain(const char *name) const =0CS::Animation::iBodySkeleton [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetName() const =0CS::Animation::iBodySkeleton [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSkeletonFactory() const =0CS::Animation::iBodySkeleton [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
~iBase()iBase [inline, protected, virtual]

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