CrystalSpace

Public API Reference

CS::Animation::iSkeletonAnimationNodeFactory Member List

This is the complete list of members for CS::Animation::iSkeletonAnimationNodeFactory, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetAnimation() const =0CS::Animation::iSkeletonAnimationNodeFactory [pure virtual]
GetAutomaticReset() const =0CS::Animation::iSkeletonAnimationNodeFactory [pure virtual]
GetAutomaticStop() const =0CS::Animation::iSkeletonAnimationNodeFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNodeName() const =0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetPlaybackSpeed() const =0CS::Animation::iSkeletonAnimationNodeFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
IsCyclic() const =0CS::Animation::iSkeletonAnimationNodeFactory [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAnimation(iSkeletonAnimation *animation)=0CS::Animation::iSkeletonAnimationNodeFactory [pure virtual]
SetAutomaticReset(bool reset)=0CS::Animation::iSkeletonAnimationNodeFactory [pure virtual]
SetAutomaticStop(bool enabed)=0CS::Animation::iSkeletonAnimationNodeFactory [pure virtual]
SetCyclic(bool cyclic)=0CS::Animation::iSkeletonAnimationNodeFactory [pure virtual]
SetPlaybackSpeed(float speed)=0CS::Animation::iSkeletonAnimationNodeFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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