CrystalSpace

Public API Reference

CS::Animation::iSkeletonFactory Member List

This is the complete list of members for CS::Animation::iSkeletonFactory, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
CreateBone(BoneID parent=CS::Animation::InvalidBoneID)=0CS::Animation::iSkeletonFactory [pure virtual]
CreateSkeleton()=0CS::Animation::iSkeletonFactory [pure virtual]
DecRef()=0iBase [pure virtual]
Description() const =0CS::Animation::iSkeletonFactory [pure virtual]
FindBone(const char *name) const =0CS::Animation::iSkeletonFactory [pure virtual]
GetAnimationPacket() const =0CS::Animation::iSkeletonFactory [pure virtual]
GetAutoStart()=0CS::Animation::iSkeletonFactory [pure virtual]
GetBoneName(BoneID bone) const =0CS::Animation::iSkeletonFactory [pure virtual]
GetBoneOrderList()=0CS::Animation::iSkeletonFactory [pure virtual]
GetBoneParent(BoneID bone) const =0CS::Animation::iSkeletonFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetName() const =0CS::Animation::iSkeletonFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetTopBoneID() const =0CS::Animation::iSkeletonFactory [pure virtual]
GetTransformAbsSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0CS::Animation::iSkeletonFactory [pure virtual]
GetTransformBoneSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0CS::Animation::iSkeletonFactory [pure virtual]
HasBone(BoneID bone) const =0CS::Animation::iSkeletonFactory [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveBone(BoneID bone)=0CS::Animation::iSkeletonFactory [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAnimationPacket(iSkeletonAnimPacketFactory *fact)=0CS::Animation::iSkeletonFactory [pure virtual]
SetAutoStart(bool autostart)=0CS::Animation::iSkeletonFactory [pure virtual]
SetBoneName(BoneID bone, const char *name)=0CS::Animation::iSkeletonFactory [pure virtual]
SetTransformAbsSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0CS::Animation::iSkeletonFactory [pure virtual]
SetTransformBoneSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0CS::Animation::iSkeletonFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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