CrystalSpace

Public API Reference

CS::Animation::iSkeletonIKCCDNodeFactory Member List

This is the complete list of members for CS::Animation::iSkeletonIKCCDNodeFactory, including all inherited members.
AddEffector(CS::Animation::iBodyChain *chain, BoneID bone, csOrthoTransform &transform)=0CS::Animation::iSkeletonIKNodeFactory [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetBodySkeleton() const =0CS::Animation::iSkeletonIKNodeFactory [pure virtual]
GetChildNode() const =0CS::Animation::iSkeletonIKNodeFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetJointInitialization()=0CS::Animation::iSkeletonIKCCDNodeFactory [pure virtual]
GetMaximumIterations()=0CS::Animation::iSkeletonIKCCDNodeFactory [pure virtual]
GetMotionRatio()=0CS::Animation::iSkeletonIKCCDNodeFactory [pure virtual]
GetNodeName() const =0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetTargetDistance()=0CS::Animation::iSkeletonIKCCDNodeFactory [pure virtual]
GetUpwardIterations()=0CS::Animation::iSkeletonIKCCDNodeFactory [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveEffector(CS::Animation::EffectorID effector)=0CS::Animation::iSkeletonIKNodeFactory [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetBodySkeleton(CS::Animation::iBodySkeleton *skeleton)=0CS::Animation::iSkeletonIKNodeFactory [pure virtual]
SetChildNode(CS::Animation::iSkeletonAnimNodeFactory *node)=0CS::Animation::iSkeletonIKNodeFactory [pure virtual]
SetJointInitialization(bool initialized)=0CS::Animation::iSkeletonIKCCDNodeFactory [pure virtual]
SetMaximumIterations(size_t max)=0CS::Animation::iSkeletonIKCCDNodeFactory [pure virtual]
SetMotionRatio(float ratio)=0CS::Animation::iSkeletonIKCCDNodeFactory [pure virtual]
SetTargetDistance(float distance)=0CS::Animation::iSkeletonIKCCDNodeFactory [pure virtual]
SetUpwardIterations(bool upward)=0CS::Animation::iSkeletonIKCCDNodeFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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