CrystalSpace

Public API Reference

CS::Animation::iSkeletonLookAtNodeFactory Member List

This is the complete list of members for CS::Animation::iSkeletonLookAtNodeFactory, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetChildNode() const =0CS::Animation::iSkeletonLookAtNodeFactory [pure virtual]
GetDirection(csMatrix3 &direction) const =0CS::Animation::iSkeletonLookAtNodeFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNodeName() const =0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAlwaysRotate(bool alwaysRotate)=0CS::Animation::iSkeletonLookAtNodeFactory [pure virtual]
SetBodySkeleton(iBodySkeleton *skeleton)=0CS::Animation::iSkeletonLookAtNodeFactory [pure virtual]
SetBone(BoneID boneID)=0CS::Animation::iSkeletonLookAtNodeFactory [pure virtual]
SetChildNode(iSkeletonAnimNodeFactory *node)=0CS::Animation::iSkeletonLookAtNodeFactory [pure virtual]
SetDirection(const csMatrix3 &direction)=0CS::Animation::iSkeletonLookAtNodeFactory [pure virtual]
SetListenerDelay(float delay)=0CS::Animation::iSkeletonLookAtNodeFactory [pure virtual]
SetMaximumSpeed(float speed)=0CS::Animation::iSkeletonLookAtNodeFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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