CrystalSpace

Public API Reference

CS::Animation::iSkeletonPriorityNodeFactory Member List

This is the complete list of members for CS::Animation::iSkeletonPriorityNodeFactory, including all inherited members.
AddNode(iSkeletonAnimNodeFactory *node, unsigned int priority)=0CS::Animation::iSkeletonPriorityNodeFactory [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
ClearNodes()=0CS::Animation::iSkeletonPriorityNodeFactory [pure virtual]
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNode(uint node)=0CS::Animation::iSkeletonPriorityNodeFactory [pure virtual]
GetNodeCount() const =0CS::Animation::iSkeletonPriorityNodeFactory [pure virtual]
GetNodeName() const =0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetNodePriority(uint node, unsigned int priority)=0CS::Animation::iSkeletonPriorityNodeFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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