CrystalSpace

Public API Reference

CS::Animation::iSkeletonRagdollNodeFactory Member List

This is the complete list of members for CS::Animation::iSkeletonRagdollNodeFactory, including all inherited members.
AddBodyChain(iBodyChain *chain, RagdollState state=STATE_INACTIVE)=0CS::Animation::iSkeletonRagdollNodeFactory [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetBodySkeleton() const =0CS::Animation::iSkeletonRagdollNodeFactory [pure virtual]
GetChildNode() const =0CS::Animation::iSkeletonRagdollNodeFactory [pure virtual]
GetDynamicSystem() const =0CS::Animation::iSkeletonRagdollNodeFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNodeName() const =0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveBodyChain(iBodyChain *chain)=0CS::Animation::iSkeletonRagdollNodeFactory [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetBodySkeleton(CS::Animation::iBodySkeleton *skeleton)=0CS::Animation::iSkeletonRagdollNodeFactory [pure virtual]
SetChildNode(iSkeletonAnimNodeFactory *node)=0CS::Animation::iSkeletonRagdollNodeFactory [pure virtual]
SetDynamicSystem(iDynamicSystem *system)=0CS::Animation::iSkeletonRagdollNodeFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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