CrystalSpace

Public API Reference

CS::Mesh::iAnimatedMeshFactory Member List

This is the complete list of members for CS::Mesh::iAnimatedMeshFactory, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
AddSubset()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
AddSubsetVertex(const size_t subset, const size_t vertexIndex)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
ClearMorphTargets()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
ClearSubsets()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
ComputeTangents()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
CreateMorphTarget(const char *name)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
CreateSocket(CS::Animation::BoneID bone, const csReversibleTransform &transform, const char *name)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
CreateSubMesh(iRenderBuffer *indices, const char *name, bool visible)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
CreateSubMesh(const csArray< iRenderBuffer * > &indices, const csArray< csArray< unsigned int > > &boneIndices, const char *name, bool visible)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
DecRef()=0iBase [pure virtual]
DeleteSubMesh(iAnimatedMeshSubMeshFactory *mesh)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
FindMorphTarget(const char *name) const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
FindSocket(const char *name) const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
FindSubMesh(const char *name) const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetBinormals()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetBoneBoundingBox(CS::Animation::BoneID bone) const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetBoneInfluences()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetBoneInfluencesPerVertex() const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetColors()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMorphTarget(uint target)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetMorphTargetCount() const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetNormals()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSkeletonFactory() const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetSocket(size_t index) const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetSocketCount() const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetSubMesh(size_t index) const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetSubMeshCount() const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetSubsetCount() const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetSubsetVertex(const size_t subset, const size_t vertexIndex) const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetSubsetVertexCount(const size_t subset) const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetTangents()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetTexCoords()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetVertexCount() const =0CS::Mesh::iAnimatedMeshFactory [pure virtual]
GetVertices()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
IncRef()=0iBase [pure virtual]
Invalidate()=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetBinormals(iRenderBuffer *renderBuffer)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
SetBoneBoundingBox(CS::Animation::BoneID bone, const csBox3 &box)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
SetBoneInfluencesPerVertex(uint num)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
SetColors(iRenderBuffer *renderBuffer)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
SetNormals(iRenderBuffer *renderBuffer)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
SetSkeletonFactory(CS::Animation::iSkeletonFactory *skeletonFactory)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
SetTangents(iRenderBuffer *renderBuffer)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
SetTexCoords(iRenderBuffer *renderBuffer)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
SetVertices(iRenderBuffer *renderBuffer)=0CS::Mesh::iAnimatedMeshFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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