CrystalSpace

Public API Reference

CS::Physics::Bullet::iDynamicSystem Member List

This is the complete list of members for CS::Physics::Bullet::iDynamicSystem, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
AttachColliderTerrain(csLockedHeightData &heightData, int gridWidth, int gridHeight, csVector3 gridSize, csOrthoTransform &transform, float minimumHeight=0, float maximumHeight=0)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
AttachColliderTerrain(iTerrainCell *cell, float minimumHeight=0, float maximumHeight=0)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
AttachColliderTerrain(iTerrainSystem *terrain, float minimumHeight=0, float maximumHeight=0)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
CreateCloth(csVector3 corner1, csVector3 corner2, csVector3 corner3, csVector3 corner4, uint segmentCount1, uint segmentCount2, bool withDiagonals=false)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
CreatePivotJoint()=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
CreateRope(csVector3 start, csVector3 end, uint segmentCount)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
CreateRope(csVector3 *vertices, size_t vertexCount)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
CreateSoftBody(iGeneralFactoryState *genmeshFactory, const csOrthoTransform &bodyTransform, MeshDuplicationMode duplicationMode=MESH_DUPLICATION_NONE)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
CreateSoftBody(csVector3 *vertices, size_t vertexCount, csTriangle *triangles, size_t triangleCount)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
DebugDraw(iView *rview)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
DecRef()=0iBase [pure virtual]
DestroyCollider(iTerrainCollider *collider)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
DumpProfile(bool resetProfile=true)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
GetDebugMode()=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSoftBody(size_t index)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
GetSoftBodyCount()=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
GetSoftBodyWorld()=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
HitBeam(const csVector3 &start, const csVector3 &end)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemovePivotJoint(iPivotJoint *joint)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
RemoveSoftBody(iSoftBody *body)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
SaveBulletWorld(const char *filename)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
SetDebugMode(DebugMode mode)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
SetInternalScale(float scale)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
SetSoftBodyWorld(bool isSoftBodyWorld)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
SetStepParameters(float timeStep, size_t maxSteps, size_t iterations)=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
StartProfile()=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
StopProfile()=0CS::Physics::Bullet::iDynamicSystem [pure virtual]
~iBase()iBase [inline, protected, virtual]

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