CS::Physics::Bullet::iKinematicCallback Struct Reference
A callback to be implemented when you are using kinematic bodies. More...
#include <ivaria/bullet.h>
Inheritance diagram for CS::Physics::Bullet::iKinematicCallback:

Public Member Functions | |
| virtual void | GetBodyTransform (::iRigidBody *body, csOrthoTransform &transform) const =0 |
| Update the new transform of the rigid body. | |
Detailed Description
A callback to be implemented when you are using kinematic bodies.
If no callback are provided then the dynamic system will use a default one which will update the transform of the body from the position of the attached mesh, body or camera (see iRigidBody::AttachMesh(), iRigidBody::AttachLight(), iRigidBody::AttachCamera()).
Definition at line 719 of file bullet.h.
Member Function Documentation
| virtual void CS::Physics::Bullet::iKinematicCallback::GetBodyTransform | ( | ::iRigidBody * | body, | |
| csOrthoTransform & | transform | |||
| ) | const [pure virtual] |
Update the new transform of the rigid body.
The documentation for this struct was generated from the following file:
- ivaria/bullet.h
Generated for Crystal Space 2.0 by doxygen 1.6.1
