CrystalSpace

Public API Reference

CS::Physics::Bullet::iSoftBody Member List

This is the complete list of members for CS::Physics::Bullet::iSoftBody, including all inherited members.
AddForce(csVector3 force)=0CS::Physics::Bullet::iSoftBody [pure virtual]
AddForce(csVector3 force, size_t vertexIndex)=0CS::Physics::Bullet::iSoftBody [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
AnchorVertex(size_t vertexIndex)=0CS::Physics::Bullet::iSoftBody [pure virtual]
AnchorVertex(size_t vertexIndex, iRigidBody *body)=0CS::Physics::Bullet::iSoftBody [pure virtual]
AnchorVertex(size_t vertexIndex, iAnchorAnimationControl *controller)=0CS::Physics::Bullet::iSoftBody [pure virtual]
DebugDraw(iView *rview)=0CS::Physics::Bullet::iSoftBody [pure virtual]
DecRef()=0iBase [pure virtual]
GenerateBendingConstraints(size_t distance)=0CS::Physics::Bullet::iSoftBody [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetLinearVelocity(size_t vertexIndex) const =0CS::Physics::Bullet::iSoftBody [pure virtual]
GetMass() const =0CS::Physics::Bullet::iSoftBody [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRigidity() const =0CS::Physics::Bullet::iSoftBody [pure virtual]
GetTriangle(size_t index) const =0CS::Physics::Bullet::iSoftBody [pure virtual]
GetTriangleCount() const =0CS::Physics::Bullet::iSoftBody [pure virtual]
GetType() const =0CS::Physics::Bullet::iBody [pure virtual]
GetVertexCount() const =0CS::Physics::Bullet::iSoftBody [pure virtual]
GetVertexNormal(size_t index) const =0CS::Physics::Bullet::iSoftBody [pure virtual]
GetVertexPosition(size_t index) const =0CS::Physics::Bullet::iSoftBody [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryRigidBody()=0CS::Physics::Bullet::iBody [pure virtual]
QuerySoftBody()=0CS::Physics::Bullet::iBody [pure virtual]
QueryTerrainCollider()=0CS::Physics::Bullet::iBody [pure virtual]
RemoveAnchor(size_t vertexIndex)=0CS::Physics::Bullet::iSoftBody [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetLinearVelocity(csVector3 velocity)=0CS::Physics::Bullet::iSoftBody [pure virtual]
SetLinearVelocity(csVector3 velocity, size_t vertexIndex)=0CS::Physics::Bullet::iSoftBody [pure virtual]
SetMass(float mass)=0CS::Physics::Bullet::iSoftBody [pure virtual]
SetRigidity(float rigidity)=0CS::Physics::Bullet::iSoftBody [pure virtual]
UpdateAnchor(size_t vertexIndex, csVector3 &position)=0CS::Physics::Bullet::iSoftBody [pure virtual]
~iBase()iBase [inline, protected, virtual]

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