csSectorHitBeamResult Struct Reference
[Crystal Space 3D Engine]
Return structure for the iSector::HitBeam() and iSector::HitBeamPortals() routines. More...
#include <iengine/sector.h>
Public Attributes | |
| iSector * | final_sector |
| The final sector for the end point. | |
| csVector3 | isect |
| Intersection point in world space. | |
| iMeshWrapper * | mesh |
| The resulting mesh that was hit, or 0 if no mesh was hit. | |
| int | polygon_idx |
| The polygon/triangle index that was hit. | |
Detailed Description
Return structure for the iSector::HitBeam() and iSector::HitBeamPortals() routines.
Definition at line 155 of file sector.h.
Member Data Documentation
The final sector for the end point.
Only for iSector::HitBeamPortals().
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space 2.0 by doxygen 1.6.1
