CrystalSpace

Public API Reference

iDynamicSystem Member List

This is the complete list of members for iDynamicSystem, including all inherited members.
AddBody(iRigidBody *body)=0iDynamicSystem [pure virtual]
AddJoint(iJoint *joint)=0iDynamicSystem [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
AttachCollider(iDynamicsSystemCollider *collider)=0iDynamicSystem [pure virtual]
AttachColliderBox(const csVector3 &size, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AttachColliderCapsule(float length, float radius, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AttachColliderConvexMesh(iMeshWrapper *mesh, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AttachColliderCylinder(float length, float radius, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AttachColliderMesh(iMeshWrapper *mesh, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AttachColliderPlane(const csPlane3 &plane, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AttachColliderSphere(float radius, const csVector3 &offset, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AutoDisableEnabled()=0iDynamicSystem [pure virtual]
CreateBody()=0iDynamicSystem [pure virtual]
CreateCollider()=0iDynamicSystem [pure virtual]
CreateGroup()=0iDynamicSystem [pure virtual]
CreateJoint()=0iDynamicSystem [pure virtual]
DecRef()=0iBase [pure virtual]
DestroyCollider(iDynamicsSystemCollider *collider)=0iDynamicSystem [pure virtual]
DestroyColliders()=0iDynamicSystem [pure virtual]
EnableAutoDisable(bool enable)=0iDynamicSystem [pure virtual]
FindBody(const char *name)=0iDynamicSystem [pure virtual]
GetBody(unsigned int index)=0iDynamicSystem [pure virtual]
GetBodysCount()=0iDynamicSystem [pure virtual]
GetCollider(unsigned int index)=0iDynamicSystem [pure virtual]
GetColliderCount()=0iDynamicSystem [pure virtual]
GetDefaultMoveCallback()=0iDynamicSystem [pure virtual]
GetGravity() const =0iDynamicSystem [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetLinearDampener() const =0iDynamicSystem [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRollingDampener() const =0iDynamicSystem [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryObject(void)=0iDynamicSystem [pure virtual]
RemoveBody(iRigidBody *body)=0iDynamicSystem [pure virtual]
RemoveGroup(iBodyGroup *group)=0iDynamicSystem [pure virtual]
RemoveJoint(iJoint *joint)=0iDynamicSystem [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAutoDisableParams(float linear, float angular, int steps, float time)=0iDynamicSystem [pure virtual]
SetGravity(const csVector3 &v)=0iDynamicSystem [pure virtual]
SetLinearDampener(float d)=0iDynamicSystem [pure virtual]
SetRollingDampener(float d)=0iDynamicSystem [pure virtual]
Step(float stepsize)=0iDynamicSystem [pure virtual]
~iBase()iBase [inline, protected, virtual]

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