CrystalSpace

Public API Reference

iGeneralFactoryState Member List

This is the complete list of members for iGeneralFactoryState, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
AddRenderBuffer(const char *name, iRenderBuffer *buffer)=0iGeneralMeshCommonState [pure virtual]
AddRenderBuffer(csRenderBufferName name, iRenderBuffer *buffer)=0iGeneralMeshCommonState [pure virtual]
AddSubMesh(iRenderBuffer *indices, iMaterialWrapper *material, const char *name, uint mixmode=(uint)~0)=0iGeneralFactoryState [pure virtual]
AddTriangle(const csTriangle &tri)=0iGeneralFactoryState [pure virtual]
AddVertex(const csVector3 &v, const csVector2 &uv, const csVector3 &normal, const csColor4 &color)=0iGeneralFactoryState [pure virtual]
CalculateNormals(bool compress=true)=0iGeneralFactoryState [pure virtual]
ClearSubMeshes()=0iGeneralFactoryState [pure virtual]
Compress()=0iGeneralFactoryState [pure virtual]
DecRef()=0iBase [pure virtual]
DeleteSubMesh(iGeneralMeshSubMesh *mesh)=0iGeneralFactoryState [pure virtual]
DisableAutoNormals()=0iGeneralFactoryState [pure virtual]
FindSubMesh(const char *name) const =0iGeneralFactoryState [pure virtual]
GenerateBox(const csBox3 &box)=0iGeneralFactoryState [pure virtual]
GenerateCapsule(float l, float r, uint sides)=0iGeneralFactoryState [pure virtual]
GenerateCylinder(float l, float r, uint sides)=0iGeneralFactoryState [pure virtual]
GenerateSphere(const csEllipsoid &ellips, int rim_vertices, bool cyl_mapping=false, bool toponly=false, bool reversed=false)=0iGeneralFactoryState [pure virtual]
GetAnimationControlFactory() const =0iGeneralFactoryState [pure virtual]
GetColor() const =0iGeneralFactoryState [pure virtual]
GetColors()=0iGeneralFactoryState [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNormals()=0iGeneralFactoryState [pure virtual]
GetNumProgLODLevels() const =0iGeneralFactoryState [pure virtual]
GetProgLODDistances(float &out_min, float &out_max) const =0iGeneralFactoryState [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRenderBuffer(int index)=0iGeneralMeshCommonState [pure virtual]
GetRenderBuffer(const char *name)=0iGeneralMeshCommonState [pure virtual]
GetRenderBuffer(csRenderBufferName name)=0iGeneralMeshCommonState [pure virtual]
GetRenderBufferCount() const =0iGeneralMeshCommonState [pure virtual]
GetRenderBufferName(int index) const =0iGeneralMeshCommonState [pure virtual]
GetSubMesh(size_t index) const =0iGeneralFactoryState [pure virtual]
GetSubMeshCount() const =0iGeneralFactoryState [pure virtual]
GetTexels()=0iGeneralFactoryState [pure virtual]
GetTriangleCount() const =0iGeneralFactoryState [pure virtual]
GetTriangles()=0iGeneralFactoryState [pure virtual]
GetVertexCount() const =0iGeneralFactoryState [pure virtual]
GetVertices()=0iGeneralFactoryState [pure virtual]
IncRef()=0iBase [pure virtual]
Invalidate()=0iGeneralFactoryState [pure virtual]
IsAutoNormals() const =0iGeneralFactoryState [pure virtual]
IsBack2Front() const =0iGeneralFactoryState [pure virtual]
IsLighting() const =0iGeneralMeshCommonState [pure virtual]
IsManualColors() const =0iGeneralMeshCommonState [pure virtual]
IsShadowCasting() const =0iGeneralMeshCommonState [pure virtual]
IsShadowReceiving() const =0iGeneralMeshCommonState [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
RemoveRenderBuffer(const char *name)=0iGeneralMeshCommonState [pure virtual]
RemoveRenderBuffer(csRenderBufferName name)=0iGeneralMeshCommonState [pure virtual]
SetAnimationControlFactory(iGenMeshAnimationControlFactory *anim_ctrl)=0iGeneralFactoryState [pure virtual]
SetBack2Front(bool b2f)=0iGeneralFactoryState [pure virtual]
SetColor(const csColor &col)=0iGeneralFactoryState [pure virtual]
SetLighting(bool l)=0iGeneralMeshCommonState [pure virtual]
SetManualColors(bool m)=0iGeneralMeshCommonState [pure virtual]
SetProgLODDistances(float min, float max)=0iGeneralFactoryState [pure virtual]
SetShadowCasting(bool m)=0iGeneralMeshCommonState [pure virtual]
SetShadowReceiving(bool m)=0iGeneralMeshCommonState [pure virtual]
SetTriangleCount(int n)=0iGeneralFactoryState [pure virtual]
SetVertexCount(int n)=0iGeneralFactoryState [pure virtual]
~iBase()iBase [inline, protected, virtual]

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