CrystalSpace

Public API Reference

iJoint Member List

This is the complete list of members for iJoint, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
Attach(iRigidBody *body1, iRigidBody *body2, bool force_update=true)=0iJoint [pure virtual]
DecRef()=0iBase [pure virtual]
GetAngularConstraintAxis(int body)=0iJoint [pure virtual]
GetAttachedBody(int body)=0iJoint [pure virtual]
GetBounce()=0iJoint [pure virtual]
GetDesiredVelocity()=0iJoint [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMaxForce()=0iJoint [pure virtual]
GetMaximumAngle()=0iJoint [pure virtual]
GetMaximumDistance()=0iJoint [pure virtual]
GetMinimumAngle()=0iJoint [pure virtual]
GetMinimumDistance()=0iJoint [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetTransform()=0iJoint [pure virtual]
IncRef()=0iBase [pure virtual]
IsXRotConstrained()=0iJoint [pure virtual]
IsXTransConstrained()=0iJoint [pure virtual]
IsYRotConstrained()=0iJoint [pure virtual]
IsYTransConstrained()=0iJoint [pure virtual]
IsZRotConstrained()=0iJoint [pure virtual]
IsZTransConstrained()=0iJoint [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RebuildJoint()=0iJoint [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAngularConstraintAxis(const csVector3 &axis, int body, bool force_update=true)=0iJoint [pure virtual]
SetBounce(const csVector3 &bounce, bool force_update=true)=0iJoint [pure virtual]
SetDesiredVelocity(const csVector3 &velocity, bool force_update=true)=0iJoint [pure virtual]
SetMaxForce(const csVector3 &maxForce, bool force_update=true)=0iJoint [pure virtual]
SetMaximumAngle(const csVector3 &max, bool force_update=true)=0iJoint [pure virtual]
SetMaximumDistance(const csVector3 &max, bool force_update=true)=0iJoint [pure virtual]
SetMinimumAngle(const csVector3 &min, bool force_update=true)=0iJoint [pure virtual]
SetMinimumDistance(const csVector3 &min, bool force_update=true)=0iJoint [pure virtual]
SetRotConstraints(bool X, bool Y, bool Z, bool force_update=true)=0iJoint [pure virtual]
SetTransConstraints(bool X, bool Y, bool Z, bool force_update=true)=0iJoint [pure virtual]
SetTransform(const csOrthoTransform &trans, bool force_update=true)=0iJoint [pure virtual]
~iBase()iBase [inline, protected, virtual]

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