CrystalSpace

Public API Reference

iLightManager Member List

This is the complete list of members for iLightManager, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
DecRef()=0iBase [pure virtual]
FreeInfluenceArray(csLightInfluence *Array)=0iLightManager [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRelevantLights(iMeshWrapper *meshObject, iLightInfluenceArray *lightArray, int maxLights, uint flags=CS_LIGHTQUERY_GET_ALL)=0iLightManager [pure virtual]
GetRelevantLights(iMeshWrapper *meshObject, iLightInfluenceCallback *lightCallback, int maxLights, uint flags=CS_LIGHTQUERY_GET_ALL)=0iLightManager [pure virtual]
GetRelevantLights(iSector *sector, iLightInfluenceArray *lightArray, int maxLights, uint flags=CS_LIGHTQUERY_GET_ALL)=0iLightManager [pure virtual]
GetRelevantLights(iSector *sector, iLightInfluenceCallback *lightCallback, int maxLights, uint flags=CS_LIGHTQUERY_GET_ALL)=0iLightManager [pure virtual]
GetRelevantLights(iSector *sector, const csBox3 &boundingBox, iLightInfluenceArray *lightArray, int maxLights, const csReversibleTransform *bboxToWorld=0, uint flags=CS_LIGHTQUERY_GET_ALL)=0iLightManager [pure virtual]
GetRelevantLights(iSector *sector, const csBox3 &boundingBox, iLightInfluenceCallback *lightCallback, int maxLights, const csReversibleTransform *bboxToWorld=0, uint flags=CS_LIGHTQUERY_GET_ALL)=0iLightManager [pure virtual]
GetRelevantLights(iMeshWrapper *meshObject, csLightInfluence *&lightArray, size_t &numLights, size_t maxLights=(size_t)~0, uint flags=CS_LIGHTQUERY_GET_ALL)=0iLightManager [pure virtual]
GetRelevantLights(iSector *sector, csLightInfluence *&lightArray, size_t &numLights, size_t maxLights=(size_t)~0, uint flags=CS_LIGHTQUERY_GET_ALL)=0iLightManager [pure virtual]
GetRelevantLights(iSector *sector, const csBox3 &boundingBox, csLightInfluence *&lightArray, size_t &numLights, size_t maxLights=(size_t)~0, const csReversibleTransform *bboxToWorld=0, uint flags=CS_LIGHTQUERY_GET_ALL)=0iLightManager [pure virtual]
GetRelevantLightsSorted(iSector *sector, const csBox3 &boundingBox, csLightInfluence *&lightArray, size_t &numLights, size_t maxLights=(size_t)~0, const csReversibleTransform *bboxToWorld=0, uint flags=CS_LIGHTQUERY_GET_ALL)=0iLightManager [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
~iBase()iBase [inline, protected, virtual]

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