CrystalSpace

Public API Reference

iObjectWatcherListener Struct Reference
[Crystal Space 3D Engine]

Implement this class if you're interested in hearing about object watcher events. More...

#include <iengine/objwatch.h>

Inheritance diagram for iObjectWatcherListener:

List of all members.

Public Member Functions

virtual void ObjectChanged (int op, iSector *sector, iMeshWrapper *mesh)=0
 A change has occured.
virtual void ObjectChanged (int op, iLight *light)=0
 A change has occured.
virtual void ObjectChanged (int op, iMovable *movable)=0
 A change has occured.

Detailed Description

Implement this class if you're interested in hearing about object watcher events.

This callback is used by:

Definition at line 72 of file objwatch.h.


Member Function Documentation

virtual void iObjectWatcherListener::ObjectChanged ( int  op,
iSector sector,
iMeshWrapper mesh 
) [pure virtual]

A change has occured.

You can use the operation to examine what kind of change it is.

virtual void iObjectWatcherListener::ObjectChanged ( int  op,
iLight light 
) [pure virtual]

A change has occured.

You can use the operation to examine what kind of change it is.

virtual void iObjectWatcherListener::ObjectChanged ( int  op,
iMovable movable 
) [pure virtual]

A change has occured.

You can use the operation to examine what kind of change it is.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1