CrystalSpace

Public API Reference

iShader Member List

This is the complete list of members for iShader, including all inherited members.
ActivatePass(size_t ticket, size_t number)=0iShader [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
AddVariable(csShaderVariable *variable)=0iShaderVariableContext [pure virtual]
Clear()=0iShaderVariableContext [pure virtual]
DeactivatePass(size_t ticket)=0iShader [pure virtual]
DecRef()=0iBase [pure virtual]
ForceTechnique(int priority)=0iShader [pure virtual]
GetAvailablePriorities(size_t prioTicket) const =0iShader [pure virtual]
GetFileName()=0iShader [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMetadata() const =0iShader [pure virtual]
GetNumberOfPasses(size_t ticket)=0iShader [pure virtual]
GetPrioritiesTicket(const CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0iShader [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetShaderVariables() const =0iShaderVariableContext [pure virtual]
GetTechniqueMetadata(int priority, const char *dataKey) const =0iShader [pure virtual]
GetTicket(const CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0iShader [pure virtual]
GetUsedShaderVars(size_t ticket, csBitArray &bits, uint userFlags=svuAll) const =0iShader [pure virtual]
GetVariable(CS::ShaderVarStringID name) const =0iShaderVariableContext [pure virtual]
GetVariableAdd(CS::ShaderVarStringID name)iShaderVariableContext [inline]
IncRef()=0iBase [pure virtual]
IsEmpty() const =0iShaderVariableContext [pure virtual]
PushShaderVariables(csShaderVariableStack &stack, size_t ticket) const =0iShader [pure virtual]
PushVariables(csShaderVariableStack &stack) const =0iShaderVariableContext [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryObject()=0iShader [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
RemoveVariable(csShaderVariable *variable)=0iShaderVariableContext [pure virtual]
RemoveVariable(CS::ShaderVarStringID name)=0iShaderVariableContext [pure virtual]
ReplaceVariable(csShaderVariable *variable)=0iShaderVariableContext [pure virtual]
SetFileName(const char *filename)=0iShader [pure virtual]
SetupPass(size_t ticket, const CS::Graphics::RenderMesh *mesh, CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0iShader [pure virtual]
svuAll enum valueiShader
svuBuffers enum valueiShader
svuFP enum valueiShader
SVUserFlags enum nameiShader
svuTextures enum valueiShader
svuVP enum valueiShader
svuVProc enum valueiShader
TeardownPass(size_t ticket)=0iShader [pure virtual]
~iBase()iBase [inline, protected, virtual]

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