CrystalSpace

Public API Reference

iSkeletonAnimation Member List

This is the complete list of members for iSkeletonAnimation, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
CreateFrame(const char *name)=0iSkeletonAnimation [pure virtual]
DecRef()=0iBase [pure virtual]
FindFrameIndex(const char *name)=0iSkeletonAnimation [pure virtual]
GetFactor()=0iSkeletonAnimation [pure virtual]
GetFrame(size_t i)=0iSkeletonAnimation [pure virtual]
GetFramesCount()=0iSkeletonAnimation [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetLoop()=0iSkeletonAnimation [pure virtual]
GetName() const =0iSkeletonAnimation [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSpeed()=0iSkeletonAnimation [pure virtual]
GetTime()=0iSkeletonAnimation [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RecalcSpline()=0iSkeletonAnimation [pure virtual]
RemoveAllFrames()=0iSkeletonAnimation [pure virtual]
RemoveFrame(size_t i)=0iSkeletonAnimation [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetFactor(float factor)=0iSkeletonAnimation [pure virtual]
SetLoop(bool loop)=0iSkeletonAnimation [pure virtual]
SetName(const char *name)=0iSkeletonAnimation [pure virtual]
SetSpeed(float speed)=0iSkeletonAnimation [pure virtual]
SetTime(csTicks time)=0iSkeletonAnimation [pure virtual]
~iBase()iBase [inline, protected, virtual]

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