ivaria/bullet2.h File Reference
Bullet physics interfaces. More...
#include "csutil/scf_interface.h"#include "iutil/objreg.h"#include "iengine/mesh.h"#include "iengine/engine.h"#include "imesh/genmesh.h"#include "csgeom/tri.h"#include "cstool/primitives.h"Go to the source code of this file.
Classes | |
| struct | CS::Physics::Bullet2::iPhysicalSector |
| The Bullet implementation of iPhysicalSector also implements this interface. More... | |
| struct | CS::Physics::Bullet2::iSoftBody |
| The Bullet implementation of iSoftBody also implements this interface. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::Physics |
Objects of a dynamic simulation. | |
Enumerations | |
| enum | DebugMode { CS::Physics::Bullet2::DEBUG_NOTHING = 0, CS::Physics::Bullet2::DEBUG_COLLIDERS = 1, CS::Physics::Bullet2::DEBUG_AABB = 2, CS::Physics::Bullet2::DEBUG_JOINTS = 4 } |
The type of debug mode. More... | |
Detailed Description
Bullet physics interfaces.
Definition in file bullet2.h.
Generated for Crystal Space 2.1 by doxygen 1.6.1
