CrystalSpace

Public API Reference

CS::Animation::SkeletonAnimNodeFactoryMulti Member List

This is the complete list of members for CS::Animation::SkeletonAnimNodeFactoryMulti, including all inherited members.
AddChildNode(iSkeletonAnimNodeFactory *factory)CS::Animation::SkeletonAnimNodeFactoryMulti [virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
childNodeFactoriesCS::Animation::SkeletonAnimNodeFactoryMulti [protected]
ClearChildNodes()CS::Animation::SkeletonAnimNodeFactoryMulti [virtual]
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetChildNode(size_t index) const CS::Animation::SkeletonAnimNodeFactoryMulti [virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNodeName() const CS::Animation::SkeletonAnimNodeFactory [virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
nameCS::Animation::SkeletonAnimNodeFactory [protected]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveChildNode(iSkeletonAnimNodeFactory *factory)CS::Animation::SkeletonAnimNodeFactoryMulti [virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SkeletonAnimNodeFactory(const char *name)CS::Animation::SkeletonAnimNodeFactory
SkeletonAnimNodeFactoryMulti(const char *name)CS::Animation::SkeletonAnimNodeFactoryMulti
~iBase()iBase [inline, protected, virtual]
~SkeletonAnimNodeFactory()CS::Animation::SkeletonAnimNodeFactory [inline, virtual]
~SkeletonAnimNodeFactoryMulti()CS::Animation::SkeletonAnimNodeFactoryMulti [inline, virtual]

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