CrystalSpace

Public API Reference

CS::Animation::SkeletonAnimNodeFactorySingle Member List

This is the complete list of members for CS::Animation::SkeletonAnimNodeFactorySingle, including all inherited members.
ActualCreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0CS::Animation::SkeletonAnimNodeFactorySingle [protected, pure virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
childNodeFactoryCS::Animation::SkeletonAnimNodeFactorySingle [protected]
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)CS::Animation::SkeletonAnimNodeFactorySingle [virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)CS::Animation::SkeletonAnimNodeFactorySingle [virtual]
GetChildNode() const CS::Animation::SkeletonAnimNodeFactorySingle [virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNodeName() const CS::Animation::SkeletonAnimNodeFactory [virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
nameCS::Animation::SkeletonAnimNodeFactory [protected]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetChildNode(iSkeletonAnimNodeFactory *factory)CS::Animation::SkeletonAnimNodeFactorySingle [virtual]
SkeletonAnimNodeFactory(const char *name)CS::Animation::SkeletonAnimNodeFactory
SkeletonAnimNodeFactorySingle(const char *name)CS::Animation::SkeletonAnimNodeFactorySingle
~iBase()iBase [inline, protected, virtual]
~SkeletonAnimNodeFactory()CS::Animation::SkeletonAnimNodeFactory [inline, virtual]
~SkeletonAnimNodeFactorySingle()CS::Animation::SkeletonAnimNodeFactorySingle [inline, virtual]

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