CrystalSpace

Public API Reference

CS::Animation::SkeletonAnimNodeSingle< FactoryType > Member List

This is the complete list of members for CS::Animation::SkeletonAnimNodeSingle< FactoryType >, including all inherited members.
AddAnimationCallback(iSkeletonAnimCallback *callback)CS::Animation::SkeletonAnimNodeSingleBase [virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
BlendState(AnimatedMeshState *state, float baseWeight=1.0f)CS::Animation::SkeletonAnimNodeSingleBase [virtual]
childNodeCS::Animation::SkeletonAnimNodeSingleBase [protected]
DecRef()=0iBase [pure virtual]
factoryCS::Animation::SkeletonAnimNodeSingle< FactoryType > [protected]
FindNode(const char *name)CS::Animation::SkeletonAnimNodeSingle< FactoryType > [inline, virtual]
GetChildNode() const CS::Animation::SkeletonAnimNodeSingleBase [virtual]
GetDuration() const CS::Animation::SkeletonAnimNodeSingleBase [virtual]
GetFactory() const CS::Animation::SkeletonAnimNodeSingle< FactoryType > [inline, virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetPlaybackPosition() const CS::Animation::SkeletonAnimNodeSingleBase [virtual]
GetPlaybackSpeed() const CS::Animation::SkeletonAnimNodeSingleBase [virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
IsActive() const CS::Animation::SkeletonAnimNodeSingleBase [virtual]
isPlayingCS::Animation::SkeletonAnimNodeSingleBase [protected]
Play()CS::Animation::SkeletonAnimNodeSingleBase [virtual]
playbackSpeedCS::Animation::SkeletonAnimNodeSingleBase [protected]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveAnimationCallback(iSkeletonAnimCallback *callback)CS::Animation::SkeletonAnimNodeSingleBase [virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetPlaybackPosition(float time)CS::Animation::SkeletonAnimNodeSingleBase [virtual]
SetPlaybackSpeed(float speed)CS::Animation::SkeletonAnimNodeSingleBase [virtual]
skeletonCS::Animation::SkeletonAnimNodeSingleBase [protected]
SkeletonAnimNodeSingleBase(CS::Animation::iSkeleton *skeleton)CS::Animation::SkeletonAnimNodeSingleBase
Stop()CS::Animation::SkeletonAnimNodeSingleBase [virtual]
TickAnimation(float dt)CS::Animation::SkeletonAnimNodeSingleBase [virtual]
~iBase()iBase [inline, protected, virtual]
~SkeletonAnimNodeSingleBase()CS::Animation::SkeletonAnimNodeSingleBase [inline, virtual]

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