CS::Animation::SkeletonNoise Class Reference
A structure holding the noise components for a iSkeletonNoiseNode animation node. More...
#include <imesh/animnode/noise.h>
Inheritance diagram for CS::Animation::SkeletonNoise:

Public Member Functions | |
| CS::Math::Noise::Module::Module * | GetComponent (size_t index) |
| Get the noise component at the given index. | |
| void | SetComponent (size_t index, CS::Math::Noise::Module::Module *module) |
| Set the noise component at the given index. | |
| SkeletonNoise () | |
| Constructor. | |
| virtual | ~SkeletonNoise () |
| Destructor. | |
Detailed Description
A structure holding the noise components for a iSkeletonNoiseNode animation node.
The structure can hold up to three noise components. It is allowed to not define some of these components, in this case the corresponding animation channel axis won't be animated.
Definition at line 84 of file noise.h.
Constructor & Destructor Documentation
| CS::Animation::SkeletonNoise::SkeletonNoise | ( | ) | [inline] |
| virtual CS::Animation::SkeletonNoise::~SkeletonNoise | ( | ) | [inline, virtual] |
Member Function Documentation
| CS::Math::Noise::Module::Module* CS::Animation::SkeletonNoise::GetComponent | ( | size_t | index | ) | [inline] |
| void CS::Animation::SkeletonNoise::SetComponent | ( | size_t | index, | |
| CS::Math::Noise::Module::Module * | module | |||
| ) | [inline] |
The documentation for this class was generated from the following file:
- imesh/animnode/noise.h
Generated for Crystal Space 2.1 by doxygen 1.6.1
