CrystalSpace

Public API Reference

CS::Engine::BaseMovable Member List

This is the complete list of members for CS::Engine::BaseMovable, including all inherited members.
AddListener(iMovableListener *listener)CS::Engine::BaseMovable [virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)scfImplementation< BaseMovable > [inline, virtual]
BaseMovable()CS::Engine::BaseMovable
ClearSectors()CS::Engine::BaseMovable [virtual]
DecRef()scfImplementation< BaseMovable > [inline, virtual]
GetCamera() const CS::Engine::BaseMovable [inline]
GetFullPosition() const CS::Engine::BaseMovable [inline, virtual]
GetFullTransform() const CS::Engine::BaseMovable [inline, virtual]
GetInterfaceMetadata()scfImplementation< BaseMovable > [inline, virtual]
GetLight() const CS::Engine::BaseMovable [inline]
GetMeshWrapper() const CS::Engine::BaseMovable [inline]
GetParent() const CS::Engine::BaseMovable [inline]
GetPosition() const CS::Engine::BaseMovable [inline, virtual]
GetRefCount()scfImplementation< BaseMovable > [inline, virtual]
GetSceneNode()CS::Engine::BaseMovable [virtual]
GetSectors()CS::Engine::BaseMovable [inline, virtual]
GetTransform()CS::Engine::BaseMovable [inline, virtual]
GetTransform() const CS::Engine::BaseMovable [inline]
GetUpdateNumber() const CS::Engine::BaseMovable [inline, virtual]
IncRef()scfImplementation< BaseMovable > [inline, virtual]
InSector() const CS::Engine::BaseMovable [inline, virtual]
IsFullTransformIdentity() const CS::Engine::BaseMovable [inline, virtual]
IsTransformIdentity() const CS::Engine::BaseMovable [inline, virtual]
MovePosition(const csVector3 &v)CS::Engine::BaseMovable [virtual]
operator=(const scfImplementation &)scfImplementation< BaseMovable > [inline]
QueryInterface(scfInterfaceID id, scfInterfaceVersion version)scfImplementation1< BaseMovable, iMovable > [inline, virtual]
RemoveListener(iMovableListener *listener)CS::Engine::BaseMovable [virtual]
RemoveRefOwner(void **ref_owner)scfImplementation< BaseMovable > [inline, virtual]
scfImplementation(BaseMovable *object, iBase *parent=0)scfImplementation< BaseMovable > [inline]
scfImplementation(const scfImplementation &)scfImplementation< BaseMovable > [inline]
SetCamera(iCamera *obj)CS::Engine::BaseMovable [inline]
SetFullPosition(const csVector3 &v)CS::Engine::BaseMovable [virtual]
SetFullTransform(const csReversibleTransform &t)CS::Engine::BaseMovable [virtual]
SetLight(iLight *obj)CS::Engine::BaseMovable [inline]
SetMeshWrapper(iMeshWrapper *obj)CS::Engine::BaseMovable [inline]
SetParent(BaseMovable *par)CS::Engine::BaseMovable [inline]
SetPosition(iSector *home, const csVector3 &v)CS::Engine::BaseMovable [virtual]
SetPosition(const csVector3 &v)CS::Engine::BaseMovable [inline, virtual]
SetSector(iSector *sector)CS::Engine::BaseMovable [virtual]
SetTransform(const csMatrix3 &matrix)CS::Engine::BaseMovable [virtual]
SetTransform(const csReversibleTransform &t)CS::Engine::BaseMovable [inline, virtual]
Transform(const csMatrix3 &matrix)CS::Engine::BaseMovable [virtual]
TransformIdentity()CS::Engine::BaseMovable [inline, virtual]
UpdateMove()CS::Engine::BaseMovable [virtual]
~BaseMovable()CS::Engine::BaseMovable [virtual]
~iBase()iBase [inline, protected, virtual]

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