CrystalSpace

Public API Reference

CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > Member List

This is the complete list of members for CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >, including all inherited members.
GetPostLightingLayers() const CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > [inline]
HandleLights(_ShadowHandler &shadows, size_t overallPass, LightingSorter &sortedLights, size_t layer, LayerHelper< RenderTree, LayerConfigType, PostLightingLayers > &layers, const LayerConfigType &layerConfig, typename RenderTree::MeshNode::SingleMesh &mesh, typename RenderTree::MeshNode *node)CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > [inline, protected]
LightSetup(PersistentData &persist, iLightManager *lightmgr, SVArrayHolder &svArrays, const LayerConfigType &layerConfig, ShadowParamType &shadowParam)CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > [inline]
operator()(typename RenderTree::MeshNode *node)CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > [inline]

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