CrystalSpace

Public API Reference

CS::RenderManager::RenderTree< TreeTraits > Member List

This is the complete list of members for CS::RenderManager::RenderTree< TreeTraits >, including all inherited members.
AddDebugBBox(const csBox3 &box, const csTransform &toWorldSpace, const csColor &col)CS::RenderManager::RenderTreeBase
AddDebugClipPlanes(RenderView *view)CS::RenderManager::RenderTreeBase
AddDebugLine3D(const csVector3 &v1, const csVector3 &v2, const csColor &color1, const csColor &color2)CS::RenderManager::RenderTreeBase
AddDebugLine3DTF(const csVector3 &v1, const csVector3 &v2, const csTransform &toWorldSpace, const csColor &color1, const csColor &color2)CS::RenderManager::RenderTreeBase
AddDebugLineScreen(const csVector2 &v1, const csVector2 &v2, csRGBcolor color)CS::RenderManager::RenderTreeBase
AddDebugPlane(const csPlane3 &_plane, const csTransform &toWorldSpace, const csColor &col, const csVector3 &linesOrg=csVector3(0))CS::RenderManager::RenderTreeBase
AddDebugTexture(iTextureHandle *tex, float aspect=1.0f)CS::RenderManager::RenderTreeBase
CloneContext(ContextNode *context)CS::RenderManager::RenderTree< TreeTraits > [inline]
CreateContext(RenderView *rw, ContextNode *insertAfter=0)CS::RenderManager::RenderTree< TreeTraits > [inline]
CreateMeshNode(ContextNode &context, const typename TreeTraitsType::MeshNodeKeyType &key)CS::RenderManager::RenderTree< TreeTraits > [inline]
DestroyContext(ContextNode *context)CS::RenderManager::RenderTree< TreeTraits > [inline]
DestroyMeshNode(MeshNode *meshNode)CS::RenderManager::RenderTree< TreeTraits > [inline]
DrawDebugLines(iGraphics3D *g3d, RenderView *view)CS::RenderManager::RenderTreeBase
EnableDebugFlag(uint flag, bool state)CS::RenderManager::RenderTreeBase [inline]
EnableDebugFlag(const char *flagStr, bool state)CS::RenderManager::RenderTreeBase [inline]
GetContextIterator()CS::RenderManager::RenderTree< TreeTraits > [inline]
GetDebugLines() const CS::RenderManager::RenderTreeBase [inline]
GetReverseContextIterator()CS::RenderManager::RenderTree< TreeTraits > [inline]
IsDebugClearEnabled() const CS::RenderManager::RenderTree< TreeTraits > [inline]
IsDebugFlagEnabled(uint flag) const CS::RenderManager::RenderTreeBase [inline]
QueryDebugFlag(const char *string)CS::RenderManager::RenderTreeBase [inline]
RegisterDebugFlag(const char *string)CS::RenderManager::RenderTreeBase [inline]
RenderDebugTextures(iGraphics3D *g3d)CS::RenderManager::RenderTreeBase
SetDebugLines(const DebugLines &lines)CS::RenderManager::RenderTreeBase [inline]

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