CrystalSpace

Public API Reference

CS::RenderManager::RenderTreeStandardTraits Class Reference

Standard traits for customizing the render tree class. More...

#include <csplugincommon/rendermanager/standardtreetraits.h>

Inherited by CS::RenderManager::RenderTreeLightingTraits.

List of all members.

Classes

struct  ContextNodeExtraDataType
 Any extra data that should be defined for each context node. More...
struct  MeshExtraDataType
 Any extra data per mesh in a single mesh. More...
struct  MeshNodeExtraDataType
 Any extra data that should be defined for each mesh node. More...
struct  MeshNodeKeyType
 The data type to use as node key for mesh nodes. More...
struct  PersistentDataExtraDataType
 Any extra data that needs to persist between frames. More...

Static Public Member Functions

Standard functions



static MeshNodeKeyType GetMeshNodeKey (CS::Graphics::RenderPriority defaultPriority, const csRenderMesh &rendermesh, const PersistentDataExtraDataType &data)
 Given a iMeshWrapper and a csRenderMesh, get the correct mesh node index.
template<typename T >
static void SetupMeshNode (T &meshNode, CS::Graphics::RenderPriority defaultPriority, const csRenderMesh &rendermesh, const PersistentDataExtraDataType &data)
 Setup a new mesh node from the first iMeshWrapper and csRenderMesh.

Detailed Description

Standard traits for customizing the render tree class.

Render tree traits specify additional data stored with meshes, contexts and others in a render tree. To provide custom traits, create a class and either provide a new, custom type for a trait or typedef in the respective type from RenderTreeStandardTraits.

Definition at line 49 of file standardtreetraits.h.


Member Function Documentation

static MeshNodeKeyType CS::RenderManager::RenderTreeStandardTraits::GetMeshNodeKey ( CS::Graphics::RenderPriority  defaultPriority,
const csRenderMesh rendermesh,
const PersistentDataExtraDataType data 
) [inline, static]

Given a iMeshWrapper and a csRenderMesh, get the correct mesh node index.

Definition at line 104 of file standardtreetraits.h.

template<typename T >
static void CS::RenderManager::RenderTreeStandardTraits::SetupMeshNode ( T &  meshNode,
CS::Graphics::RenderPriority  defaultPriority,
const csRenderMesh rendermesh,
const PersistentDataExtraDataType data 
) [inline, static]

Setup a new mesh node from the first iMeshWrapper and csRenderMesh.

Definition at line 122 of file standardtreetraits.h.


The documentation for this class was generated from the following file:

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