CrystalSpace

Public API Reference

CS::RenderManager::RenderView Member List

This is the complete list of members for CS::RenderManager::RenderView, including all inherited members.
AddedFogInfo() const CS::RenderManager::RenderView [inline]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)scfImplementation< RenderView > [inline, virtual]
CreateNewCamera()CS::RenderManager::RenderView
CreateRenderContext()CS::RenderManager::RenderView [virtual]
DecRef()scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [inline, virtual]
DestroyRenderContext(csRenderContext *context)CS::RenderManager::RenderView [virtual]
GetCamera()CS::RenderManager::RenderView [inline, virtual]
GetClipper()CS::RenderManager::RenderView [inline, virtual]
GetClipPlane(csPlane3 &pl) const CS::RenderManager::RenderView [inline]
GetClipPlane() const CS::RenderManager::RenderView [inline]
GetClipPlane()CS::RenderManager::RenderView [inline]
GetCsRenderContext() const CS::RenderManager::RenderView [inline]
GetCurrentFrameNumber() const CS::RenderManager::RenderView [virtual]
GetEngine()CS::RenderManager::RenderView [virtual]
GetFirstFogInfo()CS::RenderManager::RenderView [inline]
GetFrustum(float &lx, float &rx, float &ty, float &by)CS::RenderManager::RenderView [inline, virtual]
GetGraphics2D()CS::RenderManager::RenderView [inline, virtual]
GetGraphics3D()CS::RenderManager::RenderView [inline, virtual]
GetInterfaceMetadata()scfImplementation< RenderView > [inline, virtual]
GetLastPortal()CS::RenderManager::RenderView [inline, virtual]
GetMeshFilter() const CS::RenderManager::RenderView [inline]
GetOriginalCamera() const CS::RenderManager::RenderView [inline, virtual]
GetPreviousSector()CS::RenderManager::RenderView [inline, virtual]
GetRefCount()scfImplementation< RenderView > [inline, virtual]
GetRenderContext()CS::RenderManager::RenderView [inline, virtual]
GetRenderRecursionLevel() const CS::RenderManager::RenderView [inline]
GetThisSector()CS::RenderManager::RenderView [inline, virtual]
GetViewHeight() const CS::RenderManager::RenderView [inline]
GetViewWidth() const CS::RenderManager::RenderView [inline]
IncRef()scfImplementation< RenderView > [inline, virtual]
InitialiseFromCamera(iCamera *camera)CS::RenderManager::RenderView
InitialiseFromView(iView *view)CS::RenderManager::RenderView
IsClipperRequired() const CS::RenderManager::RenderView [inline]
operator delete(void *instance, Pool &p)scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [inline]
operator delete(void *instance)scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [inline]
operator new(size_t n, Pool &p)scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [inline]
operator=(const scfImplementation &)scfImplementation< RenderView > [inline]
QueryInterface(scfInterfaceID id, scfInterfaceVersion version)scfImplementation1< RenderView, iRenderView > [inline, virtual]
RemoveRefOwner(void **ref_owner)scfImplementation< RenderView > [inline, virtual]
RenderView()CS::RenderManager::RenderView
RenderView(iCamera *c)CS::RenderManager::RenderView
RenderView(iCamera *c, iClipper2D *v, iGraphics3D *ig3d)CS::RenderManager::RenderView
RenderView(iView *v)CS::RenderManager::RenderView
RenderView(const RenderView &other)CS::RenderManager::RenderView
RenderView(const RenderView &other, bool keepCamera)CS::RenderManager::RenderView
ResetFogInfo()CS::RenderManager::RenderView [inline]
RestoreRenderContext()CS::RenderManager::RenderView [virtual]
scfImplementation(RenderView *object, iBase *parent=0)scfImplementation< RenderView > [inline]
scfImplementation(const scfImplementation &)scfImplementation< RenderView > [inline]
scfImplementationPooled(scfClassType *object)scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [inline]
scfImplementationPooled(scfClassType *object, A a)scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [inline]
scfImplementationPooled(scfClassType *object, A a, B b)scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [inline]
scfImplementationPooled(scfClassType *object, A a, B b, C c)scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [inline]
scfImplementationPooled(scfClassType *object, A a, B b, C c, D d)scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [inline]
scfImplementationPooled(scfClassType *object, A a, B b, C c, D d, E e)scfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [inline]
scfPoolscfImplementationPooled< scfImplementation1< RenderView, iRenderView > > [protected]
SetCamera(iCamera *camera)CS::RenderManager::RenderView
SetClipper(iClipper2D *clip)CS::RenderManager::RenderView
SetClipPlane(const csPlane3 &p)CS::RenderManager::RenderView [inline]
SetCsRenderContext(csRenderContext *c)CS::RenderManager::RenderView [inline]
SetEngine(iEngine *engine)CS::RenderManager::RenderView
SetFirstFogInfo(csFogInfo *fi)CS::RenderManager::RenderView [inline]
SetFrustum(float lx, float rx, float ty, float by)CS::RenderManager::RenderView
SetLastPortal(iPortal *por)CS::RenderManager::RenderView [inline]
SetMeshFilter(const CS::Utility::MeshFilter &filter)CS::RenderManager::RenderView
SetOriginalCamera(iCamera *camera)CS::RenderManager::RenderView [virtual]
SetPreviousSector(iSector *s)CS::RenderManager::RenderView [inline]
SetRenderRecursionLevel(int rec)CS::RenderManager::RenderView [inline]
SetThisSector(iSector *s)CS::RenderManager::RenderView [inline]
SetViewDimensions(int w, int h)CS::RenderManager::RenderView [inline]
UseClipFrustum(bool u)CS::RenderManager::RenderView [inline]
UseClipPlane(bool u)CS::RenderManager::RenderView [inline]
~iBase()iBase [inline, protected, virtual]

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